Ok, right on the heels of the last post is about another “board” game called Race for the Galaxy. It is actually a card game about expanding your galactic empire by Exploring, Developing new technologies/establishments, Settling new worlds, Consuming goods to earn points towards victory, and/or Producing new goods for consumption later. Each player (from 2-4) plays out/builds their own empire mostly irrespective of the other players’ empires. They aren’t completely independent, however, because the game can be ended by any player and you have to be sure to have your strategy finished in time.
Jessica and I played it for the first time last night (bought it yesterday!), and it played through in a little over an hour (including most of the learning time), so it plays fairly quickly. It seems like it will give just enough time for you to decide (quickly) on a strategy and either finish it or come really close. In our first game, Jessica tried for the settle-a-ton-of-worlds strategy partly for lots of production and consumption. I went mostly military by building up government programs to have enough force to take over some rebel worlds. Jessica ended the game before I expected, and after I threw a tantrum because I didn’t get to take over the rebel homeworld, we tallied up the score. Turns out I had amassed more points (not by a large margin), so my tantrum was a bit embarrassing in hindsight.
All in all, it was a good game. We kind of wished there had been a little more interaction between our two empires, but it was kind of interesting to be so immersed in my own that I was able to get into the theme of it. Also, any game that illicits such viral responses as my outburst at the end is a good game indeed. We’ll see how it plays out in the future, but for now, we’re glad to have it.